I’m pretty ignorant regarding the Commodore 64 game library. However I’m mainly focused on classical titles notoriously known to be better en the C64 than on its contemporaries as well as some homebrews. The following list contains my own selection.
This page may be updated from time to time. Last edited on : 25.02.2026
Meaning of the columns :
- Support : tells on which support the game has been released
- Format : tells which is the prefered format to use with modern hardware
- Save: tells whether the game proposes any save mecanism
- Memory: tells if the game use only the stock 64k of memory or if any additional memory is needed
| Name | Type | Support | Format | Save | Memory | Comments |
|---|---|---|---|---|---|---|
| Armalyte | Shoot 'em up | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The loader menu for Armalyte on Tapecart is iconic. |
| Boulder Dash | Puzzle | Disk/Tape | .PRG | No | 64K | Simple single-file game. |
| Bubble Bobble | Platformer | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Excellent TCRT versions exist that load the whole game at once. |
| Canabalt | Runner | Cartridge | .CRT | High Score | 64K / REU | Designed as a cartridge game. Runs perfectly as a .CRT on KFF2. |
| Creatures II | Platformer | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Many TCRT versions feature fixed interlace graphics for modern screens. |
| Delta | Shoot 'em up | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Custom TCRT loaders often feature the extended Rob Hubbard tracks. |
| Drastic | Shoot 'em up | Disk | .D64 | No | REU Req. | Modern homebrew. Needs the .D64 image and REU enabled on your KFF2. |
| Galencia | Shoot 'em up | Disk/Cart | .CRT | High Score | 64K | KFF2 preferred. The official CRT version supports saving scores to the SD card. |
| Ghostbusters | Action | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The TCRT version is great for handling the speech synthesis data. |
| Impossible Mission | Platformer | Disk/Tape | .PRG | No | 64K | The game is small enough that a single .PRG file on either device is perfect. |
| Infeztation | Strategy | Disk | .D64 | No | 64K | Unique modern title. The disk format is standard for this release. |
| It's Magic 2 | Platformer | Disk/Cart | .CRT | Yes | 64K | KFF2 preferred. The EasyFlash (.CRT) version handles the save states smoothly. |
| Limbo | Adventure | Disk | .D64 | Yes | REU Req. | KFF2 Mandatory. Requires the REU and frequent data streaming from the disk image. |
| Lode Runner | Puzzle | Disk/Tape | .D64 | Level Ed. | 64K | Use .D64 on KFF2 if you want to save your custom levels back to the image. |
| Luma | Puzzle | Disk/Cart | .CRT | Yes | REU Req. | KFF2 preferred. Use the CRT version to manage the REU data and game saves efficiently. |
| Mayhem in Monster. | Platformer | Disk/Tape | .PRG | No | 64K | A single-file high-quality crack (.PRG) is the fastest way to play this. |
| Microprose Soccer | Sports | Disk/Tape | .PRG | No | 64K | A clean .PRG file is perfect here. Best soccer game on the system. |
| Montezuma's Gold | Adventure | Disk/Cart | .TCRT | No | 64K | TapeCart recommended. Great for quick sessions with the dedicated TCRT loader. |
| Multisperix | Puzzle | Disk | .D64 | No | 64K | Modern polish. Runs well from an emulated disk image on KFF2. |
| Nebulus | Platformer | Disk/Tape | .PRG | No | 64K | Fast-loading .PRG on KFF2 is ideal for this technical masterpiece. |
| Nixy & Seeds of Doom | Platformer | Disk/Cart | .CRT | Yes | 64K | KFF2 preferred. The CRT version is more robust for saving your quest progress. |
| Paradroid | Strategy | Disk/Tape | .PRG | No | 64K | Single file .PRG is the best way to avoid unnecessary loading. |
| Project Firestart | Horror | Disk | .D64 | Yes | 64K | KFF2 Mandatory. Heavily dependent on disk access for cinematic scenes and saves. |
| Sam's Journey | Adventure | Disk/Cart | .CRT | Yes | 64K | KFF2 Mandatory. Use the EasyFlash (.CRT) version for instant area transitions and stable saves. |
| SNK vs Capcom | Fighting | Disk/Cart | .CRT | No | 64K | KFF2 preferred. Large amounts of sprite data load faster via CRT. |
| Sonic the Hedgehog | Platformer | Cartridge | .CRT | No | REU Req. | KFF2 only. An incredible 2021 port. Requires REU to handle the speed. |
| Soul Force | Shoot 'em up | Disk/Cart | .CRT | High Score | 64K | KFF2 preferred. Modern CRT version loads instantly and saves scores to flash. |
| Super Bread Box | Arcade | Disk/Cart | .TCRT | No | 64K | TapeCart recommended. The TCRT version has a great custom loading menu. |
| Super Mario Bros. | Platformer | Cartridge | .CRT | No | 64K | KFF2 only. This must be run as a .CRT to emulate the special bank-switching used. |
| The Last Ninja | Adventure | Disk/Tape | .D64 | No | 64K | KFF2 preferred. Multi-load game; the D64 version is the most stable for 60Hz/50Hz compatibility. |
| The Last Ninja 2 | Isometric | Disk/Tape | .D64 | No | 64K | KFF2 preferred. Multi-load game; the D64 version is more reliable for stage transitions. |
| Wavy Navy | Shoot 'em up | Disk/Tape | .PRG | No | 64K | Single file load. A classic "Galaxian" style shooter with unique wave physics. |
| Winter Games | Sports | Disk/Tape | .D64 | No | 64K / REU | KFF2 + REU. Use the .D64 version with an REU to avoid disk swapping entirely. |
| Wizball | Action | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The "Tapecart" releases of Wizball often feature the best SID music loaders. |